

There’s a string of defined narrative campaign missions, such as the more gentle Fields of Rebirth that provides a beginners scenario, but from that point onward, it’s up to you to define where you’re heading. Setting out from the Mage Haven that acts as the hub between worlds and the backdrop to the game’s main menu, you can step into any number of customised and randomised realms. That’s not to say that they’re resting on their laurels, though, as they take the ending of Age of Wonders 3 and run with it into a multiverse of possibilities as the Wizard Kings break down the walls between worlds in search of new realms to conquer.


After a dalliance with science fiction, Triumph Studios is returning to more typical fantasy fodder for Age of Wonders 4.
